Most facilities have one or more LANs, each with several nodes that control elements of the facility. In close combat, Samurai can gain actions like slash, stab, and cleave with bladed weapons, and the ability to disarm an opponent. Street Samurai can gain the ability to carry up to three weapons into combat and special ranged skills such as snapshot, armor piercing, and head-shots. Lastly, Mages can negatively impact others with spells like Slow, Distraction, Disintegrate, Agony, and Mana Static, which makes it harder to cast magic. Mages can also enhance other characters' abilities with spells such as AP (action point) Boost, Aim, Armor, Ignore Pain, Stealth, and Heal.
Mages use hermetic magic to cast a wide variety of spells including Acid Stream, Lightning bolt, Manabolt, Blindness, Confusion, and Petrify. Abilities from various archetypes can be combined. Players start with a representative Shadowrun character archetype and are then free to grow their character as they wish, spending Karma points to choose any skill or ability available in the game. Out of cash and with no other job in sight, you head to Seattle to see if you can crack the case. It seems that he's gotten himself killed and now his life insurance goes to you, if you can find his killer. You receive a call from your old partner Sam.